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Rig it Right! Maya Animation Rigging Concepts

by Tina O'Hailey · Tina O’Hailey

Tina O'Hailey's introduction to character rigging concepts in Maya, built around tutorial exercises: joint placement and orientation, forward and inverse kinematics, constraints, deformers and skinning, and control design, explaining why each setup works so animators and riggers can build usable rigs.

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