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Godot Documentation

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Official manual for the Godot engine: scenes and nodes, GDScript, the 3D renderer, physics, animation, and export pipelines, plus a full class reference. Step-by-step getting-started projects take you from installation to a shipped build.

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Long-running forum where game and film artists post work-in-progress models for critique, discuss topology, baking, and shader workflows, and share studio hiring news. Reading the critique threads teaches the technical standards production art is judged against.

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Free online book and tutorial series on modern OpenGL in C++, from creating a window and writing shaders through textures, transformations, cameras, lighting, model loading and advanced techniques such as shadow mapping, deferred shading and PBR. Readers can build a working real-time renderer.

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Epic's official Unreal Engine documentation: Blueprints visual scripting, C++ gameplay framework, Nanite and Lumen rendering, materials, animation, and packaging. Reference material plus guided samples for building and shipping a 3D project in UE5.

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Unity Learn

Unity's own tutorial platform, organised into guided pathways and project-based courses that build 2D, 3D, VR, and AR scenes step by step. Finishing a pathway leaves you able to script gameplay in C# inside the editor.

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How to make a Video Game in Unity - BASICS (E01)

Opening episode of Brackeys' Unity series, walking through the editor interface, GameObjects and components, scenes, and the C# scripting basics. Sets up the foundation the later episodes build on when adding gameplay mechanics.

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Master Unreal Engine Blueprint & create stunning 3D games! Learn game development from the GameDev.tv Team.

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