Game Dev Unchained
by Game Dev Unchained · Various
Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in! Hosted by Brandon Pham
More resources on Game Design
Game Developer
Trade publication, formerly Gamasutra, publishing postmortems, design deep-dives, and technical breakdowns written by working developers. Reading it regularly gives designers concrete accounts of how shipped games solved mechanics, economy, and production problems.
Creating Video Games (MIT CMS.611J)
Developing original digital games in small multidisciplinary teams: game design, audio, visual aesthetics, fiction and programming, with iterative prototyping and focus testing backed by data analysis. 45 lecture videos, slides and example projects show how to run a game production cycle.
Game Design (MIT CMS.608)
Design and analysis of non-digital games across genres, including sports, card, board, chance and role-playing games. Teams design, build and playtest original games to see how rules interact and evolve. Provides 24 lecture audio recordings (about 18 hours) and design assignments with examples.
Unity Learn
Unity's own tutorial platform, organised into guided pathways and project-based courses that build 2D, 3D, VR, and AR scenes step by step. Finishing a pathway leaves you able to script gameplay in C# inside the editor.
Game Developer (formerly Gamasutra)
Design section of the long-running game industry trade publication, carrying postmortems, analyses and blog posts written by working developers. Readers see how shipped games handled tuning, economies, difficulty curves and systems design, with reasoning from the people who made those decisions.
Designer Notes
Long-form interview podcast in which strategy designer Soren Johnson walks accomplished game designers through their full careers. Conversations cover design philosophy, prototyping, systems, and lessons from shipped titles, giving listeners insight into how experienced designers make and revise creative decisions.