Skip to main content
BookintermediatePaid

Designing for Interaction

by Dan Saffer · Dan Saffer

Introductory book on interaction design practice, covering its principles, design research, conceptual models, wireframes, prototyping, testing, and service design. Readers learn the core methods interaction designers use to move from user research to a tested interactive product.

Visit resource

This link may earn us a small commission at no extra cost to you. Affiliate disclosure

More resources on Interaction Design

WebsiteFree

nngroup.com

NN/g (Nielsen Norman Group) is a leading UX research and consulting firm that publishes evidence-based articles on usability, interaction design, and user experience best practices. It also offers training, reports, and resources to help teams apply proven UX methods to digital products.

WebsiteFree

smashingmagazine.com

Smashing Magazine is a design-focused publication offering practical articles, tutorials, and ebooks for web designers and developers. It covers layout, composition, typography, UX, and responsive design, with code samples and design patterns.

CoursePaid

Interaction Design Foundation Courses

Learn interaction design with courses from top providers. Master UX principles and build in-demand skills.

PodcastFree

Design Details

A long-running weekly discussion podcast by product designers Brian Lovin and Marshall Bock, covering design process, design systems, interface craft, tooling, and career growth. Listeners gain a working sense of how practising designers approach product decisions and their own careers.

PodcastFree

Design Better

Interview podcast hosted by Aarron Walter and Eli Woolery with designers, product leaders and creative practitioners. Conversations cover user research, design leadership, team collaboration and creative process, giving listeners working examples of how design problems are framed and solved in real organisations.

BookPaid

Seductive Interaction Design

Book applying psychology and game-design principles to interface design, covering attention, motivation, curiosity, delight, and habit formation. Readers learn to analyze why some interactions hold users' engagement and to design flows that encourage exploration and continued use.

See all Interaction Design resources →