Skip to main content
BookintermediatePaid

Design Patterns: Elements of Reusable Object-Oriented Software

by Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides · Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides

The catalogue that named the field: 23 patterns in creational, structural and behavioural groups, each with intent, applicability, structure, consequences and C++/Smalltalk sample code. After it you can recognise recurring object-oriented designs and discuss them in shared vocabulary.

Visit resource

This link may earn us a small commission at no extra cost to you. Affiliate disclosure

Also charted under:Software Engineering

More resources on Software Design Patterns

WebsiteFree

refactoring.guru

Refactoring.guru is a comprehensive learning hub for software engineers focused on design patterns and refactoring, offering clear explanations, code examples in multiple languages, and visual diagrams. It covers the Gang of Four design patterns, refactoring techniques, and practical guidance for writing clean, maintainable code.

CoursePaid

Design Patterns

Learn software design patterns with this course by Dmitri Nesteruk! Master practical techniques for elegant and maintainable code.

WebsiteFree

Game Programming Patterns

Robert Nystrom's complete book, readable free online, revisits classic patterns such as Command, Observer, and State through game code, then adds game-specific ones like Game Loop, Component, and Object Pool, with C++ examples and frank discussion of each pattern's performance and design trade-offs.

WebsiteFree

Refactoring Guru - Design Patterns

Illustrated catalog of the 22 classic Gang of Four patterns, grouped as creational, structural, and behavioral. Each entry explains the problem, the solution structure with UML diagrams, applicability, pros and cons, and working code in several languages including Java, Python, and TypeScript.

PodcastFree

Coding Blocks

Podcast (2013–2024) in which three working software engineers discuss design patterns, software architecture, object-oriented design, databases, performance and classic programming books in long conversational episodes. Listeners gain practical vocabulary and judgement for structuring maintainable code in any mainstream object-oriented language.

BookPaid

Head First Design Patterns

Uses illustrations, exercises, and worked Java examples to teach the Gang of Four patterns — strategy, observer, decorator, factory, singleton, command and others — so readers can recognize recurring design problems and choose an appropriate pattern with its trade-offs.

See all Software Design Patterns resources →