---
title: 3D Animation
description: 3D animation is the process of generating moving images in a digital three-dimensional environment. Students will understand keyframing, motion principles, and character movement to create realistic or stylized animations for film, games, and digital media.
category: arts-design
subcategory: 3d-and-animation
difficulty: beginner, intermediate, advanced
url: /subject/3d-animation
---

# 3D Animation

3D animation is the process of generating moving images in a digital three-dimensional environment. Students will understand keyframing, motion principles, and character movement to create realistic or stylized animations for film, games, and digital media.

## Available Resources

3 Books • 2 Courses • 2 Websites

## Websites

### 1. Pixar in a Box - Khan Academy

Khan Academy's collaboration with Pixar breaks filmmaking into interactive lessons on story structure, character, visual language and the math behind animation. Working through the exercises shows how narrative decisions and technical craft shape a finished film.

**Difficulty:** Beginner | **Price:** Free

**Link:** https://www.khanacademy.org/partner-content/pixar

**Tags:** storytelling, story-structure, animation, filmmaking, character-development

### 2. Blender Artists Community

The main independent community forum for Blender users, with boards for finished work, works in progress, technical support, Python scripting, and add-on releases. Useful for getting a specific modeling or rendering problem diagnosed by experienced users.

**Difficulty:** Beginner | **Price:** Free

**Link:** https://blenderartists.org/

**Tags:** blender, 3d-modeling, rendering, forum, community

## Courses

### 1. Animation Bootcamp

Master 3D animation! CG Cookie's Animation Bootcamp course guides you through essential techniques for creating stunning, believable movement.

**Difficulty:** Intermediate | **Price:** Paid

**Link:** https://cgcookie.com/courses/animation-bootcamp

**Tags:** blender, character-animation, animation-principles, walk-cycle, timing-and-spacing

### 2. Blender Fundamentals

Learn 3D animation basics with Blender Fundamentals, a free course from the Blender Foundation. Start creating today!

**Difficulty:** Beginner | **Price:** Free

**Link:** https://www.blender.org/support/tutorials/

**Tags:** blender, official-tutorial, 3d-modeling, animation, beginner-tutorial

## Podcasts

### 1. Animal Spirits

**Author:** Michael Batnick, Ben Carlson

Weekly conversation between Ritholtz Wealth Management's Michael Batnick and Ben Carlson on stock market news, economic data, market history and investor behaviour, helping listeners put current market moves into long-term context.

**Difficulty:** Beginner | **Language:** en | **Price:** Free

**Link:** https://awealthofcommonsense.com/podcast/

**Tags:** stock-market, market-commentary, investor-behavior, market-history, economics

## Books

### 1. The Animator’s Survival Kit

**Author:** Richard Williams

Richard Williams distills decades of directing hand-drawn animation into a working manual of timing charts, spacing, walks, runs, weight, and overlapping action. Animators use it as a reference for how many frames a given movement actually needs.

**Difficulty:** Intermediate | **Language:** English | **Price:** Paid

**Link:** https://www.amazon.com/dp/086547897X?tag=edmonddante07-20

**Tags:** books, arts-design, 3d--animation

### 2. Character Animation Crash Course

**Author:** Eric Goldberg

Disney animator Eric Goldberg's guide to building believable cartoon characters from the inside out, covering personality, design, timing, posing, dialogue and effects animation. Readers learn how classic hand-drawn principles translate into strong performances, with companion animated examples viewable frame by frame.

**Difficulty:** Intermediate | **Language:** English | **Price:** Paid

**Link:** https://www.amazon.com/dp/1879505975?tag=edmonddante07-20

**Tags:** books, arts-design, 3d--animation

### 3. Timing for Animation

**Author:** Harold Whitaker, John Halas

A short, diagram-heavy treatment of how frame counts, holds, anticipation, and staggered movement create weight and readability. Written for animators deciding exactly how long each action should take, and updated with digital examples in later editions.

**Difficulty:** Intermediate | **Language:** English | **Price:** Paid

**Link:** https://www.amazon.com/dp/0240517148?tag=edmonddante07-20

**Tags:** books, arts-design, 3d--animation

---

*This content is part of Dantes.io - Your Treasure Map to Knowledge*

*Curated by humans at Dantes.io. Personal study use welcome; republishing this curation requires permission (team@dantes.io).*

View this page online: https://dantes.io/subject/3d-animation